76 to 90 of 134
Electronic Arts
- Los Angeles, CA / Orlando, FL
ENTERTAINING IS OUR PASSION EA is a world renowned entertainment leader, creating top selling videogame franchises, award winning interactive technology, fan programs and cross platform digital experiences enjoyed by players all over the world. EA artists aim to create characters, performances, scenery, moods and experiences that suspend disbelief and emotionally connect
Posted 13 days ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi Fallen Order, Star Wars Jedi
Posted 13 days ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what
Posted 13 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Charlotte, NC / 3 more...
Work with the World Building Director and World Art Director to establish Environment Theming & Tone, References for sections of the world. Work closely with Level Designers to iterate on, and bring a level of believability and detail to the world while retaining the gameplay intentions. Work with proprietary procedural tools to lay out and detail sections of the world. W
Posted 13 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Atlanta, GA / 3 more...
Work with the disciplinary leadership, the Principal Art Director, and the Director of Product Development to understand their goals and create a strategic plan to accomplish their needs along with the project goals. You will create and manage a development plan for Environment development including resource planning, balancing scope with capacity, tracking progress, mana
Posted 13 days ago
Partner with Art Director, Design and Product Management to create engaging and immersive player experiences while navigating the game's interface. You will define the visual tone of the UI and ensure alignment with the overall art direction of the product You will help establish the visual language of the UI that includes iconography, typography, visual hierarchy, brand
Posted 13 days ago
Own and drive the AI and ML strategy for the multi Studio Battlefield franchise to significantly improve developer workflows and player facing features. Collaborate with EA wide AI and ML experts across Frostbite, data and analytics teams, advanced R&D teams, EA SPORTS, and other EA game development team counterparts to build a Battlefield and EA understanding of opportun
Posted 13 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Work with team leadership to establish and uphold the vision and quality standards for our game worlds. This involves ensuring that environment assets and the overall player experience remain consistent with the broader project creative goals. Effectively foster and create a team and development environment that balances gameplay, aesthetics, and technical requirement. Co
Posted 13 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
Create high quality stylized character assets for our character customization system. Implement character assets into our character customization system. Explore how to optimize and evolve existing workflows and pipelines. Develop new, or enhance, existing character customization features and workflows for our live service. Create production guides, and reference assets t
Posted 16 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Charlotte, NC / 3 more...
Work with the External Development Director to maintain consistency through established Theming & Tone, References for sections of the world. Work with Level Designers to maintain design intent during art creation process. Ability to guide service providers through technical challenges and provide documentation to maintain visual consistency across the sections of the wor
Posted 16 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Charlotte, NC / 3 more...
Your role Collaborate with External Development Team to provide feedback to Service Providers. Partner with other disciplines to understand tasks and scope of work for Service Providers. Follow the established processes for giving feedback and reporting on reoccurring issues to ensure that we provide feedback with quick turn around back to the vendor. Can identify reoccur
Posted 16 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
You will help establish our cinematic pipeline, workflow and technical requirements You will create and implement systemic, in game, scripted cinematic sequences You will work with the Narrative, Design and Art teams to visually communicate key story\presentation elements You will partner with gameplay design on the camera system You will adapt to artistic and technical c
Posted 16 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Create high quality VFX assets for characters, gameplay, environments, and skateboarding tricks in the SKATE game. Collaborate with the VFX Director, art team, and design teams to ensure VFX align with the visual style and game mechanics of Skate. Develop and implement VFX pipelines and tools to optimize efficiency and quality for the Skate game. Stay updated on industry
Posted 16 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Austin, TX / 2 more...
Oversee and drive the design vision for activities across the entire player experience, identifying clear goals & success criteria for the team Translate vision into workflows, frameworks, and best practices that empower the activity design team in a live service environment Work directly UX team to bridge gameplay vision with player experience expectations Collaborate wi
Posted 16 days ago
Design, implement, tune and bug fix entire Live Service features that surprise and delight our players Use the combination of data insights, user research and design intuition to design features that grow the live services of our games Support the creative vision as set by the Creative Director and Product Owner Mentor and educate content designers on upcoming features an
Posted 16 days ago
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